Start: Begin by speaking to Radimus Erkle in a small shack in the Legends Guild.
Skills:
You must have at least level 56 Magic (you can use a Wizard's Mind Bomb), 51-52 Mining (you can use a Dwarven Stout), 50 Agility,
50 Crafting, 49-50 Smithing (you can use a Dwarven Stout), 50 Strength, 49-50 Thieving (you can use a Bandit's Brew), 50 Woodcutting,
44-45 Herblore (you can use a Greenman's Ale) and 42 Prayer.
Quests: You must have at least 107 Quest
Points, and you must have already completed the Heroes, Family Crest, Underground Pass, Waterfall and Shilo Village Quests.
What You Need: A Machete, Rune Hatchet, Papyrus, Charcoal, Hammer, Gold Bars (2 per shot, can fail),
Lockpick, Good Armor, food and Prayer Potions, Radimus Map, Runes for a Charge Orb spell, Uncharged Orb, Snake Weed and Ardrigal
(Jungle Potion herbs), Water-Filled Vial, Rope and some Coins. An Amulet of Glory is also helpful.
Smell Runes:
These are for opening the door, and must be placed in the following order: 1 Soul, 1 Mind, 1 Earth and 2 Law.
Gems:
You'll also need 1 of each type of gem: Sapphire, Emerald, Ruby, Diamond, Opal, Jade and Red Topaz.
Getting Started
First off, talk to Radimus Erkle in the small shack beyond the Legends Guild gate. He will give you 3 tasks:
~Map
the Kharazi Jungle.
~Befriend the Natives.
~Bring back a symbol of the Natives.
Mapping Kharazi
You'll receive some Radimus Notes, which you must keep at all times during the quest. Take a piece or 3 of Papyrus, some
Charcoal, and a Machete from his office, and head to the Kharazi Jungle south of Shilo Village on Karamja Island. For a complete
map of the Kharazi Jungle, check out Bboyjyoung's Map of Kharazi . Head south of Shilo Village and speak to a Jungle Forester.
He will give you a special Object if you show him something impressive.
Enter the jungle by cutting your way through with your Machete and Hatchet. The jungle is divided into 3 sections: West,
Central, and East. Map those 3 parts until all 3 sections have been completed, and then bring the map to the Jungle Forester.
Ungadulu
The Forester will give you a Bull Roarer, which attracts creatures such as Oomlie Birds and Jungle Wolves when you swing
it around. It is mostly used to call forth natives--try it out and call Gujuo, and then speak to him.
Try to be friendly to him, and he says that he needs help with 1 of his friends, Ungadulu the Shaman. Look for the 3
rocks on your map, and then go to them. Search each of the rocks, and then try to squeeze into one of them. You'll be inside
of a cave with a Fire Octagon inside, and in the middle will be Ungadulu.
Search the room for various writings to learn what happened to him. Investigate the wall and then speak to Ungadulu,
who will tell you that only Holy Water will extinguish the flames. Leave the cave and call Gujuo with your Bull Roarer again.
The Holy Water
He says that only a bowl, made from the Metal of the Sun will hold the Holy Water and he will give you a sketch of the
bowl. Go to an Anvil with 2-6 Gold Bars and smith a Golden Bowl. Return to the Kharazi Jungle and call for Gujuo again who
will now bless your bowl.
Go to the bank and get your: Lockpick, Pickaxe, SMELL Runes and the 7 Gems, explained above. Don't forget your Machete,
Axe, Map and Food! Now go to the Holy Water Pool, located in the central section of the Kharazi Jungle. There are Tall Reeds
near the pool, so use your Machete on them to get a Hollow Reed, and use this reed on the pool to fill your bowl. Each time
you do this, the reed will be discarded.
Note: If you try leaving the jungle with the water, it will evaporate!
Go back into the cave with flames, and splash them with your Holy Water. Pick up the Shaman Tome on the table to read
more about Ungadulu. After speaking to him, you'll notice that he doesn't seem quite right. It appears that he has been possessed
by Evil and he will throw you out of the Fire Ring.
Helping Ungadulu
Look for a Bookcase with a hole behind it on the northern wall and search it. Go through the hole and you should see
a large gate. Use your Picklock on it and eventually you'll unlock it. Smash all 3 boulders with your Pickaxe and you'll see
a black gate. You'll have to use your Strength to push it open.
Run south past the level 83 Deathwings and you should find a Jagged Wall. Jump over it and continue along the passage
until you find a Marked Wall. Search it to find a riddle, which says that you must place the SMELL Runes in the correct order,
which happens to be: Soul, Mind, Earth, Law, Law. This only needs to be done once.
Once inside, you'll see some water pools and stalagmites in them. Place your gems on them until they are correct (they
should disappear when they are correctly placed), and you'll be lifted to the center of the cave. You will also get a Book
of Binding. With this book you'll learn how to defeat demons and how to make Holy Water Vials.
On the last page is the word "Activus," and clicking on that will enchant your Holy Water Vials. You can also right-click
the book to enchant all of your vials at once. Once they are properly blessed you can leave the jungle with them and they
will be effective versus demons.
Note: Blessing vials will drain your Prayer and Magic.
Now prepare for the first fight! Make all of the vials you'll need. Note: After this fight, the Holy Water Pool will
be contaminated until you fight the demon for a second time later in the quest. Make sure you have enough vials! Bring Prayer
Potions, Food, decent armor and weapons, and your vials.
Go into Ungadulu's cave, use some Holy Water on the flames, and carefully use the Book of Binding on Ungadulu. He will
transform into Nezikchened, a level 182 Black Demon. He'll drain your Prayer so quickly drink a Prayer Potion and use your
Protect From Melee Prayer. When he dies, you may take some damage.
Into the Caves...
Now speak to Ungadulu again. He will thank you and you'll get some Yommi Tree Seeds. Exit the cave and try getting some
more Holy Water from the pool. It's now contaminated, so call for Gojuo. He says that you must go directly to the water source,
and that you'll need a Bravery Potion before being able to go any deeper. Get some Snake Weed and Ardrigal (from the Jungle
Potion Quest) and mix them into a vial to make a Bravery Potion--don't drink it yet!
Prepare to go deeper into the caves. Bring armor, weapons, potions, food, an Uncharged Orb and some Runes for casting
any Charge Orb Spell, Rope, a Pickaxe, Lockpick, Hatchet, Machete and Map. Be sure you're ready to take damage and fight high
level monsters!
Go inside the cave again, back to where you got the Book of Binding. In that cave, look for another ancient gate and
search it for a riddle. Cast a Charge Orb spell on it. Remember, each time you pass this gate you'll need to cast that spell
on it.
You'll now be in an area with a Winch and some barrels. You can destroy the barrels to get some Rope, but some will spawn
monsters or even explode! Use your Rope on the Winch, drink your Bravery Potion and go down. the Rope will remain for future
use, and you only need to drink the potion once. You may fall down and take damage.
The Fallen Heroes
Try taking the Hat and a ghost called Viyeldi will speak to you. Proceed down the cliff, climbing over the rocks which
may cause damage, or you may fall and get hit hard.
Once you're down, the 3 Fallen Heroes, San Tojalon (level 106), Irvig Senay (level 100) and Ranalph Devere (level 92)
will each need to be killed once. Each will drop a Crystal Piece, and once you have all 3 pieces go northeast to the furnace
and use each piece on it. Afterwards, search the Mossy Rock (it's slightly paler than the rest and when examined it reads
"This looks manufactured") in the center to obtain a Glowing Crystal Heart.
Now go south to the Shimmering Field and look for the Recess
on it. Use your crystal on it and you'll be able to pass the barrier. Run west past the Lesser Demons, and you'll see
some Large boulders.
Try pushing them but a ghost, Echned Zekin will appear and stop you. He tells you to help him kill Viyeldi, and you'll
receive a nifty Dark Dagger from him (if you want your very own, drop it and speak to him again).
You now have two choices: the first being shorter, but you will end up fighting the three fallen heros in the final battle.
the seconds does not require you to fight them.
Option One (Shorter, but more difficult): Go back to the Hat, try taking it and then use the dagger on Viyeldi to make
it glow. You can take the dagger to Ungadulu for a spell to weaken the demon, but if you are going back to him you should
probably consider taking the second easier way. Take this back to the Echned Zekin and he will show you his true form. He
is in fact the black demon, Nezikchened. If you feel that you are able to defeat the fallen heros and the demon fairly easily
in the final battle or want to finish the quest quickly, this is the best option for you.
Option Two (Longer, but easier): As soon as you get the dagger, take it to Ungadulu and he will give you the Holy Spell.
Make sure you do not stab Viyeldi with it or this will be a waist of time! He will also tell you that Viyeldi controls the
heros and without him the spirits would be free to control by anyone. Go back to Echned Zekin and cast the spell on him. He
will turn into his normal form and attack you. If you don't want to fight the fallen heros along with the demon in the final
battle, this is the best option for you.
Note: While you are near Ungadulu, you may want to go to the bank and restock your potions and food, as you'll need to
fight Nezikchened again. Bring more Charge Orb Runes, your Golden Bowl and the usual items to help you through the caves.
Head all the way back to the boulders, use your potions and then push the boulder. Either cast the spell or give away the
dagger and get ready for your next fight.
The Second Fight
Instead of going back to Echned right away, go to the bank and restock your potions and food, as you'll need to fight
Nezikchened again. Bring more Charge Orb Runes, your Golden Bowl and the usual items to help you through the caves. Head all
the way back to the boulders, use your potions and cast the Holy Spell.
Nezikchened will appear and drain your Prayer. He can now cast Magic spells, so have your food ready! He may also throw
a Dark Dagger at you to cause a lot of damage.
Hint: You can range or mage him from beside the boulder and use your Protect
From Magic prayer so that only the dagger will hurt you!
Once he's defeated, push the boulder so that you can see the water source. You may need to try different angles, and
get some water from it. Now that the veil is cleared from here, you can get water from the surface now.
The Yommi Tree
Swing your Bull Roarer to call Gujuo again, and now it's time to plant your Yommi Tree. Germinate the seeds by using
some Holy Water on them, and then look for Fertile Soil. Before planting, make sure you have some Holy Water in your bowl,
along with your Hatchet.
Plant the tree and it will be a Young Tree at first. To make it grow faster, use some more Holy Water on it. After it's
grown, quickly use your Hatchet on it several times before it rots. You'll end up with a Totem Pole.
The Final Battle
Now prepare for the final fight -- get out any potions and food you'll need (along with your Totem Pole). If you took
the second and longer option earlier, you will simply have to fight Nezikchened. If you took the easier but shorter way, you
will have to battle the 3 ghosts of Nezik and Nezikchened once again.
Now find a Totem spot on the jungle and use your totem with the Dark Totem. Nezikchened will spawn the 3 Heroes to fight
you, 1 at a time. Defeat all 3 and you'll face Nezikchened for the 3rd and final time!
Once he is defeated he will once again ramble about being defeated by a mortal, and your character will say his own words
of victory. Use your Totem on the Dark Totem again, and then Bull-Roar for Gujuo. He saw the fight from afar and will offer
you a Golden Totem as a token of friendship from the Natives, and he will take any remaining Yommi Seeds you happen to have.
Completing the Quest
Now report back to Radimus Erkle. Bring him your completed Notes and the Golden Totem, which he will take and tell you
to meet him in the Main Hall of the Legends Guild.
Choose the 4 skills that you'd like to gain 7,650 experience in (any combination of skills; you could even use all 4
choices on a single skill, earning 30,600 xp in that skill!), and your quest will be complete! Congratulations, you've completed
the Legends Quest!
Rewards
Bull Roarer, Book of Binding and the Dark Dagger, if you got a second.
7,650 experience in the 4 skills
of your choice.
Access to the Legends Guild.
Access to the Kharazi Jungle without a map.
Access to the Legends Guild
Store, where you can buy Mithril Seeds, the Right Half of the Dragon Shield, various Keys and other items.
Ability to
get your own Oomlie Wraps.
Ability to smith Gold Bowls and make Holy Water Vials.
Ability to buy a white Legends Cape
from the Legends Guild and wear it.
Ability to buy the Right Half of the Dragon Shield.
Ability to wield the Dragon
Shield.
4 Quest Points