Start: Begin by asking Brundt the Chieftain in the village of Rellekka for a quest.
Requirements:
You need at least level 40 Woodcutting, 40 Crafting, 25 Fletching, and the ability to defeat a level 69 enemy.
What
You Need: A Beer, Tinderbox, Hatchet, Knife, Onion, Potato, Cabbage, a Raw Shark and about 5250gp.
Note: This
quest is very long. You will need a few hours and alot of patience to do this quest.
Getting Started
Firstly, talk to Brundt the Chieftain in the village of Rellekka for a quest. To get to the village,
head over the bridge to the southwest of Sinclair Mansion and follow along the road. Brundt is in the pub, and when you ask
him about a quest he says that he has something for you. Tell him that you're interested, and he says that in order to joint
the clan, you need approval from 7 members of the council.
Manni the Reveller
Talk to Manni the Reveller in the pub, and he will challenge you to a drinking contest. Say yes, take
a Keg from the north table and talk to Manni again. You'll lose the contest, and it seems that you'll have to trick him. Take
a beer off of a table, and then head back towards the Seer's Village until you find the Poison Salesman wandering around
near the bank. Talk to him about the trials and buy a Low Alcohol Keg for 250gp.
Now head back towards Rellekka until you reach the Council Workman. Use the Beer on him and he'll give
you a Strange Object. Go back to the Rellekka Pub, and use a tinderbox with the object to light it. Now use it on the Pipe
on the east wall of the pub, and then take another keg from a table inside. Use it with the Low Alcohol Keg to mix them, and
then talk with Manni again to have another contest, which you'll win.
Olaf the Bard
You can find Olaf to Bard to the east of the pub, and he'll ask you to perform for a crowd for his vote.
After talking to him about how to perform and how to make a Lyre, leave town and follow the east path until you see a Rare
Tree symbol on your map. Cut a branch from the Swaying Tree, and then use your knife with it to cut it into an Unstrung Lyre.
Now head southeast and talk to Lalli about another man that came by, head back to the pub and talk to
Askeladden outside. He gives you a Pet Rock, and then pick an onion, potato and cabbage from the garden to the southeast.
Go back to Lalli, and then put the rock and veggies into the stew, talk to him and then he'll give you some Golden Fleece.
Use this with a Spinning Wheel to get Golden Wool, and then use it on the Lyre. the nearest usable one can be found in the
Seer's Village, as you are unable to use the Spinning Wheel in the Fremennik Village yet.
Now leave the village with a Raw Shark, and head southwest until you reach an Altar to get your lyre enchanted.
Here are some specific instructions to getting to the altar:
- Go to the bridge you cross to get to the Fremennik Provence.
- Head West until you come to a place with a piece of land sticking out to the South.
- At the Southern tip of this bit of land sticking out is the place that you enchant the Lyre.
Go back to the pub and go into the room in the northeast corner to get on stage and play the lyre.
Sigmund the Merchant
Find Sigmund the Merchant to the north of the pub, and he wants a Rare Flower to get his vote. You'll
have to follow a trail of people in order to get the flower for him:
- The Sailor - he's to the northwest, and he needs a ballad written.
- The Bard - he wants some new boots to write the ballad.
- Yrsa - she owns the clothing shop southwest of the sailor, and she wants taxes reduced in exchange for the boots.
- Brundt - he wants the tribe to know of Sigli's hunting grounds.
- Sigli - he's just south of the pub, and he needs a balanced bowstring.
- Skulgrimen - he is in the building to the north of the pub, and wants a rare fish.
- Fisherman - he is to the northwest, and he wants a secret map of the best fishing spots.
- Swensen - he can be found just south of the market, and he wants a weather forecast.
- Peer - he's a short distance northwest, and he needs a bodyguard.
- Thorvald - he is in the building north of the pub, and he wants a place at the Champion's Table.
- Manni - he wants the Barkeep's legendary cocktail.
- Thora - she wants Askeladden to sign a contract to stay out of the pub.
- Askeladden - he will sign a contract for 5,000gp.
Once you have the contract, head back to each of the people: Thora, Manni, Thorvald, Peer, Swensen, the fisherman,
Skulgrimen, Sigli, Brundt, Yrsa, the Bard, the Sailor, and then back to the Merchant.
Sigli the Huntsman
Sigli the Huntsman is just south of the pub, and he wants you to kill the level 69 Draugen. He'll give
you a Hunter's Talisman when you accept. Leave the village and click 'Locate' on your talisman, wandering around in the direction
it points to until it appears. After killing it, go back to Sigli.
Swensen the Navigator
You can find Swensen the Navigator to the south of the market place, and he says that if you can get
from 1 side of his maze to the other he'll vote for you. Go down the ladder in the southwest corner, and then go through the
portals in the specific directions to spell his name: south, west, east, north, south, east, and north. Go up the ladder to
complete his trial.
Peer the Seer
Peer the Seer is just southwest of the market, and he wants you to solve the puzzle in his house for
his vote. First, try and open the door and read the riddle. Since each person gets a different riddle, you need to figure
it out on your own, but they are relatively simple. Each line give you 2 different words, each with a letter in them, which
you will need to spell out a word, depending on what the riddle says. Now go through the door and up the ladder.
Search the cupboard in the southwest corner for a bucket, and fill it with water from the tap next to the drain.
Get another bucket from the cupboard, and empty the first 1 down the drain. Search the chest on the south wall for a jug,
fill it with water and take another. Use the jug with 1 of the buckets for 3/5ths of a bucket, and then use another jug of
water with the bucket to fill it, and be left with 1/3rds full jug. Use the 1/3rds full jug with an empty bucket, and then
use another full jug with the bucket to get 4/5ths full bucket. Use this on the chest to the north to get a Vase.
Now study the Unicorn's Head for a Red Disk, and the Bull's Head for a wooden 1. Search the bookcase to find
a Red Herring, which you can cook on the range to get Sticky Red Goop. Use the goop on the Wooden Disk to get a Red Disk,
go down the east ladder and use the disks on the Abstract Mural to get a Vase Lid. Fill the Vase with water from the
upstairs tap, put the lid on it, and use it with the Frozen Table in the northeast corner to get a Frozen Key.
Now just use the Frozen Key with the range to get a Seer's Key, which can be used to unlock the door downstairs
in the mural room to finish.
Thorvald the Warrior
You can find Thorvald the Warrior in the building north of the pub, and he wants you to fight against
a warrior called 'Koschei the Deathless' to win his vote. You can't wear any armor or weapons, but it's a good idea to bring
Monk Robes, and an Amulet, as well as food and a Prayer Potion or 2 if you have at least level 43 Prayer.
Head down the ladder and wander around until Koschei the Deathless appears, and attack him. You only need to
defeat the first 3 forms, which are easy if you have decent food and the Protect From Melee prayer. After killing the first
3, just let him defeat you and you'll appear upstairs in Thorvald's house. He'll give you his vote for your bravery.
Note: It's rumored that if you kill Koschei, you'll receive a 'Barbarian Sword' of some sort. You need
to ask Thorvald about him first, and then kill all 4 forms. The last is very difficult, and at level 83 with 8 Prayer Potions,
a Super Set, robes and an Amulet of Glory I was unable to defeat him. There is a time limit on the length of time you have
to kill him. If you can't kill him in that time, he'll leave and you'll have to fight him again.
Now just head back to Brundt to become part of the clan, and receive your reward for the quest. He will also
give you a Barbarian Name.
Rewards
- Attack, Defense, Strength, Hits, Agility, Thieving, Crafting, Fletching, Fishing and Woodcutting experience.
- You can now steal from the Market Stalls and trade with the shop owners.
- Market Guards and Warriors may now drop Fremennik Shields, regular Helmets, and Blades. (thanks Bboyjyoung)
- You can now board the boat in the northern part of Rellekka.
- You can have your Lyre enchanted again by offering another Shark - this teleports you to Rellekka when played and has
2 uses before needing re-enchantment.
- Askeladden will give you another Pet Rock if you speak to him again.
- 3 Quest Points